wenxiangchao
4 天以前 559890c482f5973f06aafdfec9550fee5ba3c7f2
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using Panuon.WPF.UI;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
 
namespace Plugin.StandardTest
{
    /// <summary>
    /// ScreenTouchWin.xaml 的交互逻辑
    /// </summary>
    public partial class ScreenTouchWin : WindowX
    {
        private ScreenGrid screenGrid;
        private ScreenTouch[] screens;
 
        public ScreenTouchWin(ScreenTouch[] configs)
        {
            screenGrid = new ScreenGrid(1, configs.Length);
            screens = new ScreenTouch[configs.Length];
            InitializeComponent();
 
            int space = 2 * (screens.Length + 1);
            for (int i = 0; i < screens.Length; i++)
            {
                var screen = new ScreenTouch(configs[i].rows, configs[i].columns)
                {
                    Width = Math.Max(Math.Floor((this.ActualHeight / 9 * 16 - space) / screens.Length), 0),
                    Height = Math.Max(Math.Floor((this.ActualHeight / 9 * 16 - space) / screens.Length / 16 * 9), 0)
                };
 
                screen.SetBinding(ScreenTouch.ValuesProperty, new Binding(nameof(ScreenTouch.Values)) { Source = configs[i], Mode = BindingMode.OneWay });
 
                screens[i] = screen;
                screenGrid.AddScreen(screen, 0, i);
            }
 
            grid.Children.Add(screenGrid);
        }
 
        private void Window_SizeChanged(object sender, SizeChangedEventArgs e)
        {
            if (screenGrid == null)
            {
                return;
            }
            int space = 2 * (screens.Length + 1);
 
            for (int i = 0; i < screens.Length; i++)
            {
                var screen = screens[i];
                screen.Width = Math.Max(Math.Floor((this.ActualHeight / 9 * 16 - space) / screens.Length), 0);
                screen.Height = Math.Max(Math.Floor((this.ActualHeight / 9 * 16 - space) / screens.Length / 16 * 9), 0);
            }
        }
    }
}