<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>FactoryControlX</name>
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</assembly>
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<members>
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<member name="F:FactoryControlX.FactoryLabelEx.lTSCADAApi">
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<summary>
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接口函数
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</summary>
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</member>
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<member name="P:FactoryControlX.FactoryLabelEx.StrValue">
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<summary>
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标签值
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryLabelEx.tag">
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<summary>
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标签
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</summary>
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</member>
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<member name="P:FactoryControlX.FactoryLabelEx.StrTag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="M:FactoryControlX.FactoryLabelEx.Init(System.String,OpcInterface.OpcInterface)">
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<summary>
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初始化控件
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</summary>
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<param name="brntag">标签</param>
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<param name="ltsc">链接服务器</param>
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</member>
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<member name="M:FactoryControlX.FactoryLabelEx.GetLabelValue">
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<summary>
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获取控件值
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</summary>
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</member>
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<member name="M:FactoryControlX.Form_NumberEditor.CreateNumericKeyboard">
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<summary>
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创建键盘
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</summary>
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<returns></returns>
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</member>
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<member name="M:FactoryControlX.Form_NumberEditor.TextEditor_KeyPress(System.Object,System.Windows.Forms.KeyPressEventArgs)">
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<summary>
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键盘输入事件
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</summary>
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<param name="sender">触发对象</param>
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<param name="e">携带参数</param>
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</member>
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<member name="F:FactoryControlX.Form_NumberEditor.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:FactoryControlX.Form_NumberEditor.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:FactoryControlX.Form_NumberEditor.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:FactoryControlX.LabelControlEx">
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<summary>
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自定义Label控件
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</summary>
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</member>
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<member name="P:FactoryControlX.LabelControlEx.Value">
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<summary>
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自定义控件值
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</summary>
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</member>
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<member name="M:FactoryControlX.LabelControlEx.#ctor">
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<summary>
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无参构造函数
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</summary>
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</member>
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<member name="P:FactoryControlX.LabelControlEx.BoolValue">
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<summary>
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控件bool值
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</summary>
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</member>
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<member name="F:FactoryControlX.LabelControlEx.showText">
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<summary>
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The lamp color
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</summary>
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</member>
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<member name="P:FactoryControlX.LabelControlEx.ShowText">
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<summary>
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Gets or sets the color of the lamp.
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</summary>
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<value>The color of the lamp.</value>
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</member>
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<member name="F:FactoryControlX.LightManage.name">
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<summary>
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灯类显示名称
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</summary>
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</member>
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<member name="F:FactoryControlX.LightManage.type">
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<summary>
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类型
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</summary>
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</member>
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<member name="F:FactoryControlX.LightManage.Ltag">
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<summary>
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标签
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</summary>
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</member>
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<member name="F:FactoryControlX.LightManage.Lcolor">
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<summary>
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颜色
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</summary>
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</member>
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<member name="P:FactoryControlX.LightManage.LColor">
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<summary>
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颜色
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</summary>
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</member>
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<member name="P:FactoryControlX.LightManage.LTag">
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<summary>
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标签
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</summary>
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</member>
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<member name="P:FactoryControlX.LightManage.Name">
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<summary>
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灯类显示名称
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</summary>
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</member>
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<member name="P:FactoryControlX.LightManage.Type">
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<summary>
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类型
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</summary>
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</member>
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<member name="T:FactoryControlX.Resource">
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<summary>
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一个强类型的资源类,用于查找本地化的字符串等。
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</summary>
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</member>
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<member name="P:FactoryControlX.Resource.ResourceManager">
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<summary>
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返回此类使用的缓存的 ResourceManager 实例。
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</summary>
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</member>
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<member name="P:FactoryControlX.Resource.Culture">
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<summary>
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重写当前线程的 CurrentUICulture 属性
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重写当前线程的 CurrentUICulture 属性。
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</summary>
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</member>
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<member name="P:FactoryControlX.Resource.lightArrow">
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<summary>
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查找 System.Drawing.Bitmap 类型的本地化资源。
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</summary>
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</member>
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<member name="P:FactoryControlX.Resource.Pass_False">
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<summary>
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查找 System.Drawing.Bitmap 类型的本地化资源。
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</summary>
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</member>
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<member name="P:FactoryControlX.Resource.Pass_On">
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<summary>
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查找 System.Drawing.Bitmap 类型的本地化资源。
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</summary>
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</member>
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<member name="T:FactoryControlX.UCSignalLamp">
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<summary>
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Class UCSignalLamp.
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Implements the <see cref="T:System.Windows.Forms.UserControl" />
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</summary>
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<seealso cref="T:System.Windows.Forms.UserControl" />
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.isShowBorder">
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<summary>
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The is show border
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.isValue">
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<summary>
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控件值
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.lTSCADAApi">
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<summary>
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接口函数
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.IsShowBorder">
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<summary>
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Gets or sets a value indicating whether this instance is show border.
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</summary>
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<value><c>true</c> if this instance is show border; otherwise, <c>false</c>.</value>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.IsValue">
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<summary>
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控件值,false为颜色0,true为颜色1
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.lampColor">
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<summary>
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The lamp color
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.LampColor">
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<summary>
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Gets or sets the color of the lamp.
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</summary>
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<value>The color of the lamp.</value>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.isHighlight">
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<summary>
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The is highlight
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.IsHighlight">
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<summary>
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Gets or sets a value indicating whether this instance is highlight.
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</summary>
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<value><c>true</c> if this instance is highlight; otherwise, <c>false</c>.</value>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.twinkleSpeed">
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<summary>
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The twinkle speed
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.TwinkleSpeed">
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<summary>
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Gets or sets the twinkle speed.
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</summary>
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<value>The twinkle speed.</value>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.timer">
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<summary>
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The timer
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.intColorIndex">
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<summary>
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The int color index
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.#ctor">
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<summary>
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Initializes a new instance of the <see cref="T:FactoryControlX.UCSignalLamp" /> class.
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.timer_Tick(System.Object,System.EventArgs)">
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<summary>
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Handles the Tick event of the timer control.
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</summary>
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<param name="sender">The source of the event.</param>
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<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.UCSignalLamp_SizeChanged(System.Object,System.EventArgs)">
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<summary>
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Handles the SizeChanged event of the UCSignalLamp control.
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</summary>
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<param name="sender">The source of the event.</param>
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<param name="e">The <see cref="T:System.EventArgs" /> instance containing the event data.</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.OnPaint(System.Windows.Forms.PaintEventArgs)">
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<summary>
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引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
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</summary>
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<param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
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</member>
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<member name="F:FactoryControlX.UCSignalLamp.tag">
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<summary>
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标签
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLamp.StrTag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.Init(System.String,OpcInterface.OpcInterface)">
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<summary>
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初始化控件
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</summary>
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<param name="brntag">标签</param>
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<param name="ltsc">链接服务器</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLamp.GetLampValue">
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<summary>
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获取控件值
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</summary>
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</member>
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<member name="T:FactoryControlX.UCSignalLampX.FactoryButtonX">
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<summary>
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通过标签进行读写上升下降沿的自定义按钮
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.FactoryButtonX.lTSCADAApi">
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<summary>
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接口函数
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.FactoryButtonX.#ctor">
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<summary>
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构造函数
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.FactoryButtonX.tag">
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<summary>
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标签
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLampX.FactoryButtonX.StrTag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.FactoryButtonX.text">
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<summary>
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控件值
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLampX.FactoryButtonX.BtnText">
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<summary>
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Gets or sets a value indicating whether this instance is show border.
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</summary>
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<value><c>true</c> if this instance is show border; otherwise, <c>false</c>.</value>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.FactoryButtonX.Init(System.String,OpcInterface.OpcInterface)">
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<summary>
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初始化控件
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</summary>
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<param name="brntag">标签</param>
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<param name="ltsc">链接服务器</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.FactoryButtonX.GetButtonValue">
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<summary>
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获取按钮状态
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.FactoryButtonX.components">
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<summary>
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必需的设计器变量。
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.FactoryButtonX.Dispose(System.Boolean)">
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<summary>
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清理所有正在使用的资源。
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</summary>
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<param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.FactoryButtonX.InitializeComponent">
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<summary>
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设计器支持所需的方法 - 不要修改
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使用代码编辑器修改此方法的内容。
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.UCSignalLampX.lTSCADAApi">
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<summary>
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接口函数
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.#ctor">
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<summary>
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构造函数
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.UCSignalLampX.isvalue">
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<summary>
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灯值
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLampX.UCSignalLampX.LightValue">
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<summary>
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指示灯状态
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.UCSignalLampX.text">
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<summary>
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控件值
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLampX.UCSignalLampX.LabText">
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<summary>
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Gets or sets a value indicating whether this instance is show border.
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</summary>
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<value><c>true</c> if this instance is show border; otherwise, <c>false</c>.</value>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.UCSignalLampX.tag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="P:FactoryControlX.UCSignalLampX.UCSignalLampX.LabTag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.UCSignalLampX_Load(System.Object,System.EventArgs)">
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<summary>
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界面加载
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</summary>
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<param name="sender">事件触发者</param>
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<param name="e">事件触发参数</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.Init(System.String,OpcInterface.OpcInterface)">
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<summary>
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控件初始化
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</summary>
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<param name="latag">控件标签</param>
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<param name="ltsc">链接服务器</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.GetLampValue">
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<summary>
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获取控件值
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</summary>
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</member>
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<member name="F:FactoryControlX.UCSignalLampX.UCSignalLampX.components">
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<summary>
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必需的设计器变量。
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</summary>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.Dispose(System.Boolean)">
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<summary>
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清理所有正在使用的资源。
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</summary>
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<param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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</member>
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<member name="M:FactoryControlX.UCSignalLampX.UCSignalLampX.InitializeComponent">
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<summary>
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设计器支持所需的方法 - 不要修改
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使用代码编辑器修改此方法的内容。
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.lTSCADAApi">
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<summary>
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接口函数
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.diVar">
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<summary>
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控制变量信息
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.imageBool">
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<summary>
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支持换图变量
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.buttonColor">
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<summary>
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The button color
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</summary>
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</member>
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<member name="P:FactoryControlX.FactoryButton.ButtonColor">
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<summary>
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Gets or sets the color of the button.
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</summary>
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<value>The color of the lamp.</value>
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</member>
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<member name="P:FactoryControlX.FactoryButton.DiVar">
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<summary>
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按钮的值
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.tag">
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<summary>
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标签
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</summary>
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</member>
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<member name="P:FactoryControlX.FactoryButton.StrTag">
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<summary>
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附属标签
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.text">
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<summary>
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控件值
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</summary>
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</member>
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<member name="P:FactoryControlX.FactoryButton.BtnText">
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<summary>
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Gets or sets a value indicating whether this instance is show border.
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</summary>
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<value><c>true</c> if this instance is show border; otherwise, <c>false</c>.</value>
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</member>
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<member name="M:FactoryControlX.FactoryButton.Init(System.String,OpcInterface.OpcInterface)">
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<summary>
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初始化控件
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</summary>
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<param name="brntag">标签</param>
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<param name="ltsc">链接服务器</param>
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</member>
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<member name="M:FactoryControlX.FactoryButton.GetButtonValue">
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<summary>
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获取按钮状态
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</summary>
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</member>
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<member name="F:FactoryControlX.FactoryButton.components">
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<summary>
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必需的设计器变量。
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</summary>
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</member>
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<member name="M:FactoryControlX.FactoryButton.Dispose(System.Boolean)">
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<summary>
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清理所有正在使用的资源。
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</summary>
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<param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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</member>
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<member name="M:FactoryControlX.FactoryButton.InitializeComponent">
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<summary>
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设计器支持所需的方法 - 不要修改
|
使用代码编辑器修改此方法的内容。
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</summary>
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</member>
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</members>
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</doc>
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