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using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
 
namespace HMI.Simple.Util
{
    public class DataSender
    {
        private string _ip;
        private int _port;
        private bool _isConnected = false; // 是否连接
        private Socket _clientSocket; // 套接字
        private Thread _receiveThread = null; // 接收线程
        private volatile bool needRecieve = true;
 
        public event EventHandler<string> ExecuteMessageChanged;
 
        public DataSender(string ip, int port)
        {
            this._ip = ip;
            this._port = port;
        }
 
        public void Connect()
        {
            try
            {
                _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress ipaddress = IPAddress.Parse(this._ip);
                IPEndPoint endpoint = new IPEndPoint(ipaddress, _port);
                _clientSocket.Connect(endpoint);
                _isConnected = true;
                _receiveThread = new Thread(Received);
                _receiveThread.IsBackground = true;
                _receiveThread.Start();
            }
            catch (Exception ex)
            {
                needRecieve = false;
                _receiveThread?.Abort();
                _receiveThread = null;
                _clientSocket.Close();
                _isConnected = false;
                throw ex;
            }
        }
 
        public void Disconnect()
        {
            needRecieve = false;
            _clientSocket.Close();
            _receiveThread?.Abort();
            _receiveThread = null;
            _isConnected = false;
        }
 
        private void Send(string data)
        {
            byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(data);
            _clientSocket.Send(arrClientSendMsg);
        }
 
        private void Received()
        {
            //while (needRecieve)
            //{
            //    byte[] arrRecMsg = new byte[1024 * 1024];
            //    int length = _clientSocket.Receive(arrRecMsg);
            //    string strRecMsg = Encoding.UTF8.GetString(arrRecMsg, 0, length);
            //    ExecuteMessageChanged?.Invoke(this, strRecMsg);
            //    Thread.Sleep(100);
            //}
        }
 
 
        public bool SendStep(int ovenIndex, int cellIndex,
            string name, string send, string value, string unit, string upper, string lower, string result, string time,
            out string errorMsg)
        {
 
            errorMsg = null;
            try
            {
                if (!_isConnected)
                {
                    errorMsg = "Not Connected";
                    return false;
                }
 
                string msg = $"{ovenIndex};{cellIndex};{name},{send},{value},{unit},{upper},{lower},{result},{time}\n";
                Send(msg);
                return true;
            }
            catch (Exception ex)
            {
                errorMsg = ex.Message;
                return false;
            }
        }
    }
}