chr
2024-03-07 303e6180d4f3d88e0feafc9515cae3be8117d2e7
Utils/Resize.cs
@@ -346,6 +346,8 @@
                if (_resizeType == ResizeType.Canvas && _resizeTarget is InnerWindow _inner)
                {
                    Canvas parent = GetCanvas(_inner);
                    // 如果是个InnerWindow,就把InnerWindowZIndex置顶
                    // TODO 可以改成接口或者DependencyPrope来做
                    CanvasHelper.SetTopZIndex(_inner, parent, _inner.GetType());
                }
            }
@@ -415,42 +417,80 @@
                                return;
                            }
                            double oldLeft = double.IsNaN(Canvas.GetLeft(target)) ? 0 : Canvas.GetLeft(target),
                                oldTop = double.IsNaN(Canvas.GetTop(target)) ? 0 : Canvas.GetTop(target),
                                oldWidth = double.IsNaN(target.ActualWidth) ? 0 : target.ActualWidth,
                                oldHeight = double.IsNaN(target.ActualHeight) ? 0 : target.ActualHeight;
                            double left, top, width, height;
                            if (thumb.HorizontalAlignment == HorizontalAlignment.Left)
                            double x = e.HorizontalChange, y = e.VerticalChange;
                            bool toLeft = x < 0, toTop = y < 0;
                            bool isLeft = thumb.HorizontalAlignment == HorizontalAlignment.Left,
                                isTop = thumb.VerticalAlignment == VerticalAlignment.Top;
                            if (isLeft)
                            {
                                left = double.IsNaN(Canvas.GetLeft(target)) ? 0 : Canvas.GetLeft(target) + e.HorizontalChange;
                                width = (double.IsNaN(target.ActualWidth) ? 0 : target.ActualWidth) - e.HorizontalChange;
                                // 左侧的拖拽
                                left = oldLeft + x;
                                width = oldWidth - x;
                                if (left < 0) { left = 0; width = oldWidth - (left - oldLeft); }
                                width = width < MinWidth ? MinWidth : width;
                            }
                            else
                            {
                                left = Canvas.GetLeft(target);
                                width = (double.IsNaN(target.ActualWidth) ? 0 : target.ActualWidth) + e.HorizontalChange;
                                // 右侧的拖拽
                                left = oldLeft >= 0 ? oldLeft : 0;
                                width = oldWidth + x;
                                width = width < MinWidth ? MinWidth : width;
                                if (left + width > parent.ActualWidth) width = parent.ActualWidth - left;
                            }
                            if (thumb.VerticalAlignment == VerticalAlignment.Top)
                            if (isTop)
                            {
                                top = double.IsNaN(Canvas.GetTop(target)) ? 0 : Canvas.GetTop(target) + e.VerticalChange;
                                height = (double.IsNaN(target.ActualHeight) ? 0 : target.ActualHeight) - e.VerticalChange;
                                // 上边的拖拽
                                top = oldTop + y;
                                height = oldHeight - y;
                                if (top < 0) { top = 0; height = oldHeight - (top - oldTop); }
                                height = height < MinHeight ? MinHeight : height;
                            }
                            else
                            {
                                top = Canvas.GetTop(target);
                                height = (double.IsNaN(target.ActualHeight) ? 0 : target.ActualHeight) + e.VerticalChange;
                                // 下边的拖拽
                                top = oldTop > 0 ? oldTop : 0;
                                height = oldHeight + y;
                                height = height < MinHeight ? MinHeight : height;
                                if (top + height > parent.ActualHeight) height = parent.ActualHeight - top;
                            }
                            if (thumb.HorizontalAlignment != HorizontalAlignment.Center && thumb.HorizontalAlignment != HorizontalAlignment.Stretch)
                            if (thumb.HorizontalAlignment != HorizontalAlignment.Center &&
                                thumb.HorizontalAlignment != HorizontalAlignment.Stretch)
                            {
                                if (e.HorizontalChange > 0 || (width >= MinWidth && left >= 0))
                                {
                                    Canvas.SetLeft(target, left);
                                    target.Width = width;
                                }
                                // 水平方向最终判断
                                Canvas.SetLeft(target, left);
                                target.Width = width;
                                //if ((isLeft && toLeft && left >= 0) ||
                                //    (isLeft && !toLeft && width >= MinWidth) ||
                                //    (!isLeft && toLeft && width >= MinWidth) ||
                                //    (!isLeft && !toLeft && (left + width) <= parent.ActualWidth))
                                //{
                                //    Canvas.SetLeft(target, left);
                                //    target.Width = width;
                                //}
                            }
                            if (thumb.VerticalAlignment != VerticalAlignment.Center && thumb.VerticalAlignment != VerticalAlignment.Stretch)
                            if (thumb.VerticalAlignment != VerticalAlignment.Center &&
                                thumb.VerticalAlignment != VerticalAlignment.Stretch)
                            {
                                if (e.VerticalChange > 0 || (height >= MinHeight && top >= 0))
                                {
                                    Canvas.SetTop(target, top);
                                    target.Height = height;
                                }
                                // 垂直方向最终判断
                                Canvas.SetTop(target, top);
                                target.Height = height;
                                //if ((isTop && toTop && top >= 0) ||
                                //    (isTop && !toTop && height >= MinHeight) ||
                                //    (!isTop && toTop && height >= MinHeight) ||
                                //    (!isTop && !toTop && (top + height) <= parent.ActualHeight))
                                //{
                                //    Canvas.SetTop(target, top);
                                //    target.Height = height;
                                //}
                            }
                        }
                        break;