| | |
| | | using System.ComponentModel; |
| | | using System.IO; |
| | | using System.Windows; |
| | | using Util.SB; |
| | | using Util.ManualDebug; |
| | | |
| | | namespace Plugin.TestResult |
| | | { |
| | |
| | | public partial class ManualDebugWindow : WindowX |
| | | { |
| | | |
| | | private ManualDebug debug; |
| | | private OldManualDebug debug; |
| | | |
| | | public ManualDebugWindow(string seqPath, string modelPath) |
| | | { |
| | | DataContext = this; |
| | | InitializeComponent(); |
| | | debug = (ManualDebug)sb.Children[0]; |
| | | debug = (OldManualDebug)sb.Children[0]; |
| | | ReadBtns(); |
| | | //List<BtnConfig> settings = new List<BtnConfig> { new BtnConfig { Title = "上电激活", Name = "Active" } }; |
| | | debug.seqPath = seqPath; |