//Copyright 2012-2019 Keysight Technologies
//
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//http://www.apache.org/licenses/LICENSE-2.0
//
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
using OpenTap;
// This example demonstrates how a SwitchMatrix instrument can be created with simulated functionality
namespace OpenTap.Plugins.PluginDevelopment
{
[Display("Switch Matrix", Groups: new[] { "Examples", "Plugin Development", "Connections" }, Description: "A simulated 4x4 switch matrix.")]
public class SwitchMatrixInstrument : Instrument
{
private readonly SwitchMatrixPathCollection _Channels;
private SwitchMatrixPath _ActiveChannel;
#region Settings
public SwitchMatrixPathCollection Channels { get { return _Channels; } }
#endregion
public SwitchMatrixInstrument()
{
// A custom Name for the switch can be specified here.
// This can also be specified manually in the Connection Settings GUI.
// In absence of this, "N/A" will be used.
this.Name = "My_4x4_Matrix";
_Channels = new SwitchMatrixPathCollection(this, 4, 4);
}
///
/// Open procedure for the instrument.
///
public override void Open()
{
base.Open();
// Open the connection to the instrument here.
// Usually, initialization will also include a reset operation
// to ensure all matrix crosspoints are disconnected.
resetSwitchConnections();
}
public void SetMatrixChannel(int row, int col)
{
if (_Channels[row, col] == _ActiveChannel)
return;
// Disable any active connections before enabling a new connection.
resetSwitchConnection(_ActiveChannel);
// Add hardware driver calls to enable the switch channel here.
// E.g. Switch.Route.CloseChannel("m1r1c1");
// Set the corresponding row and column as active.
var channel = _Channels[row, col];
channel.IsActive = true;
_ActiveChannel = channel;
}
///
/// Close procedure for the instrument.
///
public override void Close()
{
// Shut down the connection to the instrument here.
resetSwitchConnection(_ActiveChannel);
base.Close();
}
private void resetSwitchConnection(SwitchMatrixPath channel)
{
if (channel != null)
{
// Add hardware driver calls to disable the switch channel here.
channel.IsActive = false;
}
}
private void resetSwitchConnections()
{
// Add hardware driver calls to disable all switch channels here.
_ActiveChannel = null;
}
}
}