using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using OpenTap; namespace {0} { [Display("{1}", Description: "Add a description here")] public class {1} : ComponentSettings<{1}> { // TODO: Add settings here as properties, use DisplayAttribute to indicate to the GUI // how the setting should be displayed. // Example: [Display("Example Setting", "Just an example.", "Category")] public bool ExampleSetting { get; set; } } }