﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using OpenTap;

namespace {0}
{
    [Display("{1}", Description: "Add a description here")]
    public class {1} : ComponentSettings<{1}>
    {
        // TODO: Add settings here as properties, use DisplayAttribute to indicate to the GUI
        //       how the setting should be displayed.
        //       Example:
        [Display("Example Setting", "Just an example.", "Category")]
        public bool ExampleSetting { get; set; }
    }
}
